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Total engagement : using games and virtual worlds to change the way people work and businesses compete / Byron Reeves, J. Leighton Read.

By: Reeves, Byron, 1949-.
Contributor(s): Read, J. Leighton.
Material type: TextTextPublisher: Boston, Mass. : Harvard Business Press, c2009Bibliography: Includes bibliographical references and index.Description: x, 274 p. ; 25 cm.ISBN: 9781422146576 (hardcover : alk. paper); 142214657X (hardcover : alk. paper).Subject(s): Group games | Group relations training | Teams in the workplace | Play | Work environmentDDC classification: 303.48/33
Contents:
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
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Includes bibliographical references and index.

Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.

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